Satoshi Park​​​​​​​
Genre: Drama, Action
Demographic: Adults aged 19 – 35
Format: 20 minute episodes, 6 episodes
Satoshi Park Longline:
Waking from an 8-year coma to a world that has moved on without him, a young man must track down the four skateboards his mother sold years ago—the only keys to a lost Bitcoin fortune and his last chance to reboot his life.

Synopsis:
Cairo Reynolds awakens to a world he no longer recognizes after spending 8 years in a coma, after a terrible skateboarding accident, his girlfriend has moved on, his friends have evolved, and his Bitcoin fortune is hidden across four skateboards sold in a garage sale by his grieving mother. As he struggles to reclaim his lost life and wealth, Cairo must navigate a changed reality where the past holds the key to his future.
When he finally awakens, he is eager to reconnect with his old life and friends… and to reveal a crucial secret. Before the accident, Cairo engraved fragments of his Bitcoin password on four of his favourite skateboards. his best friend Hector kept the skateboard he was using during the accident… but Cairo’s grieving mother sold the other three in a garage sale.
Now, Cairo and his friends must embark on an urgent quest to locate the missing skateboards and piece together the password, all while putting his life back together. As he struggles to regain his lost life and wealth, Cairo must navigate a changed reality where the past holds the key to his future.

Characters
Episodes are developed using a combination of 2D and 3D animation with rigged characters. Lipsync is achieved on the fly using Adobe Character Animator, allowing for live performances and interviews with the characters being voiced in real time.
Satoshi Park is a production in development by Secunda Persona:

Leroy Bakelmun - Co-creator / writer

Born in London UK, 1961 to a Dutch Burgher-Singhalese father and British mother, I grew up in Montreal, QC after my family immigrated to Canada in 1967. As well as apprenticing in my grandmother’s painting studio, I was an active participant-observer of the cultural underground scene in Montreal in the 1980s, collaborating with visual and performance artists and fronting the post-punk rock bands “Leroy and the Tour Guides” and “Satan’s Landlord.” After spending time in my father’s native Sri Lanka, I returned to Canada, moving to Vancouver in 1997 where I established Geogem jewelers, a bespoke design-build fine jewelry house. After a sojourn in California, where I founded Reliabrite, an LED lighting design company, and worked as a fine jewelry designer and appraiser, I returned to British Colombia in 2017 and developed my practice as an abstract painter in Victoria. As a BIPOC immigrant, my work uses abstraction and diasporic traces to explore issues of center and periphery, subalterneity, globalization, belonging, and identity.

Jayeson Lyonns - Co-creator / artist

Born in BC, and raised near a rodeo in Innisfail, Alberta, Jay is a visual artist working out of his studio in Victoria, BC, gathering inspiration from a theatre Fox, the streets of East Van, old motorcycles, and musical instruments. On his return from academia at The Alberta University of the Arts (known then as ACAD), he was recruited into game development at Electronic Arts, and has since explored the landscapes of commercial advertising, website development, and fine art exhibitions. “My foundations are in drawing, and I often work with block prints and watercolours. I’m currently working with mixed reality content for advertising, animated short films, tattoos and music videos. I’ve always been keen on technology, having developed interactive applications and games since I was first introduced to the computer, however there must be a balance between screen time and getting your hands dirty. Working with Augmented Reality helps to bridge that void between the virtual and physical worlds.” Having lived his formative years on a farm, Jay also enjoys working on machinery, which could explain his work in printmaking, and most probably his obsession with old motorcycles.​​​​​​​

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